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Feature #3606 ยป WGLWidgetWrapper.h

Prasad Dixit, 11/11/2014 12:40 AM

 
/*
** (c)Copyright 2014 Prasad Dixit (pjdixit@gmail.com). All rights reserved.
**
** Unauthorized copying of this file, via any medium is strictly prohibited.
** Proprietary and confidential.
**
** Project: XXXX
**
*/

/*
** Notes:
** 1.
**
*/

/*
**ToDo:
** 1.
** 2.
*/

#ifndef __WGLWIDGET_WRAPPER_H__
#define __WGLWIDGET_WRAPPER_H__

#include <Wt/WGLWidget>

// Standard Include file(s)

// Include file(s)

// Global declaration(s)

//typedef khronos_int8_t GLbyte;
//typedef khronos_float_t GLclampf;
//typedef khronos_int32_t GLfixed;
typedef short GLshort;
typedef unsigned short GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
//typedef khronos_int64_t GLint64;
//typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
//typedef khronos_float_t GLfloat;
//typedef khronos_ssize_t GLsizeiptr;
//typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
//typedef khronos_uint8_t GLubyte;

namespace Wt
{
// WT_WGL_TEMPLATE is undefined at the end of WGLWidget.h. Define it here again for use in WGLWidgetWrapper class.
// It is undefined again at the end of the class declaration.
#if !defined(WT_TARGET_JAVA)
#define WT_WGL_TEMPLATE(...) template < __VA_ARGS__ >
#else
#define WT_WGL_TEMPLATE(...)
#endif

/*
** A wrapper class for WGLWidget to keep OpenGL ES code base portable to Wt with minimal effort
**
**/
class WGLWidgetWrapper : public WGLWidget
{
public:
// Constructor(s)
WGLWidgetWrapper(WContainerWidget *parent = 0) : WGLWidget(parent)
{
}

// Destructor(s)
//~WGLWidgetWrapper();

// Enumerator(s)
/*! \brief The enourmous GLenum
*
* This enum contains all numeric constants defined by the WebGL standard.
*/
enum GLenum {
/* ClearBufferMask */
//DEPTH_BUFFER_BIT = 0x00000100,
//STENCIL_BUFFER_BIT = 0x00000400,
//COLOR_BUFFER_BIT = 0x00004000,
GL_DEPTH_BUFFER_BIT = DEPTH_BUFFER_BIT,
GL_STENCIL_BUFFER_BIT = STENCIL_BUFFER_BIT,
GL_COLOR_BUFFER_BIT = COLOR_BUFFER_BIT,


/* BeginMode */
//POINTS = 0x0000,
//LINES = 0x0001,
//LINE_LOOP = 0x0002,
//LINE_STRIP = 0x0003,
//TRIANGLES = 0x0004,
//TRIANGLE_STRIP = 0x0005,
//TRIANGLE_FAN = 0x0006,
GL_POINTS = POINTS,
GL_LINES = LINES,
GL_LINE_LOOP = LINE_LOOP,
GL_LINE_STRIP = LINE_STRIP,
GL_TRIANGLES = TRIANGLES,
GL_TRIANGLE_STRIP = TRIANGLE_STRIP,
GL_TRIANGLE_FAN = TRIANGLE_FAN,

/* AlphaFunction (not supported in ES20) */
/* NEVER */
/* LESS */
/* EQUAL */
/* LEQUAL */
/* GREATER */
/* NOTEQUAL */
/* GEQUAL */
/* ALWAYS */

/* BlendingFactorDest */
//ZERO = 0x0,
//ONE = 0x1,
//SRC_COLOR = 0x0300,
//ONE_MINUS_SRC_COLOR = 0x0301,
//SRC_ALPHA = 0x0302,
//ONE_MINUS_SRC_ALPHA = 0x0303,
//DST_ALPHA = 0x0304,
//ONE_MINUS_DST_ALPHA = 0x0305,

GL_ZERO = ZERO,
GL_ONE = ONE,
GL_SRC_COLOR = SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR = ONE_MINUS_SRC_COLOR,
GL_SRC_ALPHA = SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA = ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA = DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA = ONE_MINUS_DST_ALPHA,

/* BlendingFactorSrc */
/* ZERO */
/* ONE */
//DST_COLOR = 0x0306,
//ONE_MINUS_DST_COLOR = 0x0307,
//SRC_ALPHA_SATURATE = 0x0308,
GL_DST_COLOR = DST_COLOR,
GL_ONE_MINUS_DST_COLOR = ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA_SATURATE = SRC_ALPHA_SATURATE,
/* SRC_ALPHA */
/* ONE_MINUS_SRC_ALPHA */
/* DST_ALPHA */
/* ONE_MINUS_DST_ALPHA */

/* BlendEquationSeparate */
//FUNC_ADD = 0x8006,
//BLEND_EQUATION = 0x8009,
//BLEND_EQUATION_RGB = 0x8009, /* same as BLEND_EQUATION */
//BLEND_EQUATION_ALPHA = 0x883D,
GL_FUNC_ADD = FUNC_ADD,
GL_BLEND_EQUATION = BLEND_EQUATION,
GL_BLEND_EQUATION_RGB = BLEND_EQUATION_RGB,
GL_BLEND_EQUATION_ALPHA = BLEND_EQUATION_ALPHA,

/* BlendSubtract */
//FUNC_SUBTRACT = 0x800A,
//FUNC_REVERSE_SUBTRACT = 0x800B,
GL_FUNC_SUBTRACT = FUNC_SUBTRACT,
GL_FUNC_REVERSE_SUBTRACT = FUNC_REVERSE_SUBTRACT,

/* Separate Blend Functions */
//BLEND_DST_RGB = 0x80C8,
//BLEND_SRC_RGB = 0x80C9,
//BLEND_DST_ALPHA = 0x80CA,
//BLEND_SRC_ALPHA = 0x80CB,
//CONSTANT_COLOR = 0x8001,
//ONE_MINUS_CONSTANT_COLOR = 0x8002,
//CONSTANT_ALPHA = 0x8003,
//ONE_MINUS_CONSTANT_ALPHA = 0x8004,
//BLEND_COLOR = 0x8005,
GL_BLEND_DST_RGB = BLEND_DST_RGB,
GL_BLEND_SRC_RGB = BLEND_SRC_RGB,
GL_BLEND_DST_ALPHA = BLEND_DST_ALPHA,
GL_BLEND_SRC_ALPHA = BLEND_SRC_ALPHA,
GL_CONSTANT_COLOR = CONSTANT_COLOR,
GL_ONE_MINUS_CONSTANT_COLOR = ONE_MINUS_CONSTANT_COLOR,
GL_CONSTANT_ALPHA = CONSTANT_ALPHA,
GL_ONE_MINUS_CONSTANT_ALPHA = ONE_MINUS_CONSTANT_ALPHA,
GL_BLEND_COLOR = BLEND_COLOR,

/* Buffer Objects */
//ARRAY_BUFFER = 0x8892,
//ELEMENT_ARRAY_BUFFER = 0x8893,
//ARRAY_BUFFER_BINDING = 0x8894,
//ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
GL_ARRAY_BUFFER = ARRAY_BUFFER,
GL_ELEMENT_ARRAY_BUFFER = ELEMENT_ARRAY_BUFFER,
GL_ARRAY_BUFFER_BINDING = ARRAY_BUFFER_BINDING,
GL_ELEMENT_ARRAY_BUFFER_BINDING = ELEMENT_ARRAY_BUFFER_BINDING,

//STREAM_DRAW = 0x88E0,
//STATIC_DRAW = 0x88E4,
//DYNAMIC_DRAW = 0x88E8,
GL_STREAM_DRAW = STREAM_DRAW,
GL_STATIC_DRAW = STATIC_DRAW,
GL_DYNAMIC_DRAW = DYNAMIC_DRAW,

//BUFFER_SIZE = 0x8764,
//BUFFER_USAGE = 0x8765,
GL_BUFFER_SIZE = BUFFER_SIZE,
GL_BUFFER_USAGE = BUFFER_USAGE,


//CURRENT_VERTEX_ATTRIB = 0x8626,
GL_CURRENT_VERTEX_ATTRIB = CURRENT_VERTEX_ATTRIB,

/* CullFaceMode */
//FRONT = 0x0404,
//BACK = 0x0405,
//FRONT_AND_BACK = 0x0408,
GL_FRONT = FRONT,
GL_BACK = BACK,
GL_FRONT_AND_BACK = FRONT_AND_BACK,

/* DepthFunction */
/* NEVER */
/* LESS */
/* EQUAL */
/* LEQUAL */
/* GREATER */
/* NOTEQUAL */
/* GEQUAL */
/* ALWAYS */

/* EnableCap */
/* TEXTURE_2D */
//CULL_FACE = 0x0B44,
//BLEND = 0x0BE2,
//DITHER = 0x0BD0,
//STENCIL_TEST = 0x0B90,
//DEPTH_TEST = 0x0B71,
//SCISSOR_TEST = 0x0C11,
//POLYGON_OFFSET_FILL = 0x8037,
//SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
//SAMPLE_COVERAGE = 0x80A0,
GL_CULL_FACE = CULL_FACE,
GL_BLEND = BLEND,
GL_DITHER = DITHER,
GL_STENCIL_TEST = STENCIL_TEST,
GL_DEPTH_TEST = DEPTH_TEST,
GL_SCISSOR_TEST = SCISSOR_TEST,
GL_POLYGON_OFFSET_FILL = POLYGON_OFFSET_FILL,
GL_SAMPLE_ALPHA_TO_COVERAGE = SAMPLE_ALPHA_TO_COVERAGE,
GL_SAMPLE_COVERAGE = SAMPLE_COVERAGE,

/* ErrorCode */
//NO_ERROR = 0x0,
//INVALID_ENUM = 0x0500,
//INVALID_VALUE = 0x0501,
//INVALID_OPERATION = 0x0502,
//OUT_OF_MEMORY = 0x0505,
GL_NO_ERROR = NO_ERROR,
GL_INVALID_ENUM = INVALID_ENUM,
GL_INVALID_VALUE = INVALID_VALUE,
GL_INVALID_OPERATION = INVALID_OPERATION,
GL_OUT_OF_MEMORY = OUT_OF_MEMORY,

/* FrontFaceDirection */
//CW = 0x0900,
//CCW = 0x0901,
GL_CW = CW,
GL_CCW = CCW,

/* GetPName */
//LINE_WIDTH = 0x0B21,
//ALIASED_POINT_SIZE_RANGE = 0x846D,
//ALIASED_LINE_WIDTH_RANGE = 0x846E,
//CULL_FACE_MODE = 0x0B45,
//FRONT_FACE = 0x0B46,
//DEPTH_RANGE = 0x0B70,
//DEPTH_WRITEMASK = 0x0B72,
//DEPTH_CLEAR_VALUE = 0x0B73,
//DEPTH_FUNC = 0x0B74,
//STENCIL_CLEAR_VALUE = 0x0B91,
//STENCIL_FUNC = 0x0B92,
//STENCIL_FAIL = 0x0B94,
//STENCIL_PASS_DEPTH_FAIL = 0x0B95,
//STENCIL_PASS_DEPTH_PASS = 0x0B96,
//STENCIL_REF = 0x0B97,
//STENCIL_VALUE_MASK = 0x0B93,
//STENCIL_WRITEMASK = 0x0B98,
//STENCIL_BACK_FUNC = 0x8800,
//STENCIL_BACK_FAIL = 0x8801,
//STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
//STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
//STENCIL_BACK_REF = 0x8CA3,
//STENCIL_BACK_VALUE_MASK = 0x8CA4,
//STENCIL_BACK_WRITEMASK = 0x8CA5,
//VIEWPORT = 0x0BA2,
//SCISSOR_BOX = 0x0C10,
GL_LINE_WIDTH = LINE_WIDTH,
GL_ALIASED_POINT_SIZE_RANGE = ALIASED_POINT_SIZE_RANGE,
GL_ALIASED_LINE_WIDTH_RANGE = ALIASED_LINE_WIDTH_RANGE,
GL_CULL_FACE_MODE = CULL_FACE_MODE,
GL_FRONT_FACE = FRONT_FACE,
GL_DEPTH_RANGE = DEPTH_RANGE,
GL_DEPTH_WRITEMASK = DEPTH_WRITEMASK,
GL_DEPTH_CLEAR_VALUE = DEPTH_CLEAR_VALUE,
GL_DEPTH_FUNC = DEPTH_FUNC,
GL_STENCIL_CLEAR_VALUE = STENCIL_CLEAR_VALUE,
GL_STENCIL_FUNC = STENCIL_FUNC,
GL_STENCIL_FAIL = STENCIL_FAIL,
GL_STENCIL_PASS_DEPTH_FAIL = STENCIL_PASS_DEPTH_FAIL,
GL_STENCIL_PASS_DEPTH_PASS = STENCIL_PASS_DEPTH_PASS,
GL_STENCIL_REF = STENCIL_REF,
GL_STENCIL_VALUE_MASK = STENCIL_VALUE_MASK,
GL_STENCIL_WRITEMASK = STENCIL_WRITEMASK,
GL_STENCIL_BACK_FUNC = STENCIL_BACK_FUNC,
GL_STENCIL_BACK_FAIL = STENCIL_BACK_FAIL,
GL_STENCIL_BACK_PASS_DEPTH_FAIL = STENCIL_BACK_PASS_DEPTH_FAIL,
GL_STENCIL_BACK_PASS_DEPTH_PASS = STENCIL_BACK_PASS_DEPTH_PASS,
GL_STENCIL_BACK_REF = STENCIL_BACK_REF,
GL_STENCIL_BACK_VALUE_MASK = STENCIL_BACK_VALUE_MASK,
GL_STENCIL_BACK_WRITEMASK = STENCIL_BACK_WRITEMASK,
GL_VIEWPORT = VIEWPORT,
GL_SCISSOR_BOX = SCISSOR_BOX,

/* SCISSOR_TEST */
//COLOR_CLEAR_VALUE = 0x0C22,
//COLOR_WRITEMASK = 0x0C23,
//UNPACK_ALIGNMENT = 0x0CF5,
//PACK_ALIGNMENT = 0x0D05,
//MAX_TEXTURE_SIZE = 0x0D33,
//MAX_VIEWPORT_DIMS = 0x0D3A,
//SUBPIXEL_BITS = 0x0D50,
//RED_BITS = 0x0D52,
//GREEN_BITS = 0x0D53,
//BLUE_BITS = 0x0D54,
//ALPHA_BITS = 0x0D55,
//DEPTH_BITS = 0x0D56,
//STENCIL_BITS = 0x0D57,
//POLYGON_OFFSET_UNITS = 0x2A00,
GL_COLOR_CLEAR_VALUE = COLOR_CLEAR_VALUE,
GL_COLOR_WRITEMASK = COLOR_WRITEMASK,
GL_UNPACK_ALIGNMENT = UNPACK_ALIGNMENT,
GL_PACK_ALIGNMENT = PACK_ALIGNMENT,
GL_MAX_TEXTURE_SIZE = MAX_TEXTURE_SIZE,
GL_MAX_VIEWPORT_DIMS = MAX_VIEWPORT_DIMS,
GL_SUBPIXEL_BITS = SUBPIXEL_BITS,
GL_RED_BITS = RED_BITS,
GL_GREEN_BITS = GREEN_BITS,
GL_BLUE_BITS = BLUE_BITS,
GL_ALPHA_BITS = ALPHA_BITS,
GL_DEPTH_BITS = DEPTH_BITS,
GL_STENCIL_BITS = STENCIL_BITS,
GL_POLYGON_OFFSET_UNITS = POLYGON_OFFSET_UNITS,

/* POLYGON_OFFSET_FILL */
//POLYGON_OFFSET_FACTOR = 0x8038,
//TEXTURE_BINDING_2D = 0x8069,
//SAMPLE_BUFFERS = 0x80A8,
//SAMPLES = 0x80A9,
//SAMPLE_COVERAGE_VALUE = 0x80AA,
//SAMPLE_COVERAGE_INVERT = 0x80AB,
GL_POLYGON_OFFSET_FACTOR = POLYGON_OFFSET_FACTOR,
GL_TEXTURE_BINDING_2D = TEXTURE_BINDING_2D,
GL_SAMPLE_BUFFERS = SAMPLE_BUFFERS,
GL_SAMPLES = SAMPLES,
GL_SAMPLE_COVERAGE_VALUE = SAMPLE_COVERAGE_VALUE,
GL_SAMPLE_COVERAGE_INVERT = SAMPLE_COVERAGE_INVERT,

/* GetTextureParameter */
/* TEXTURE_MAG_FILTER */
/* TEXTURE_MIN_FILTER */
/* TEXTURE_WRAP_S */
/* TEXTURE_WRAP_T */

//NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
//COMPRESSED_TEXTURE_FORMATS = 0x86A3,
GL_NUM_COMPRESSED_TEXTURE_FORMATS = NUM_COMPRESSED_TEXTURE_FORMATS,
GL_COMPRESSED_TEXTURE_FORMATS = COMPRESSED_TEXTURE_FORMATS,

/* HintMode */
//DONT_CARE = 0x1100,
//FASTEST = 0x1101,
//NICEST = 0x1102,
GL_DONT_CARE = DONT_CARE,
GL_FASTEST = FASTEST,
GL_NICEST = NICEST,

/* HintTarget */
//GENERATE_MIPMAP_HINT = 0x8192,
GL_GENERATE_MIPMAP_HINT = GENERATE_MIPMAP_HINT,

/* DataType */
//BYTE = 0x1400,
//UNSIGNED_BYTE = 0x1401,
//SHORT = 0x1402,
//UNSIGNED_SHORT = 0x1403,
//INT = 0x1404,
//UNSIGNED_INT = 0x1405,
//FLOAT = 0x1406,
GL_BYTE = BYTE,
GL_UNSIGNED_BYTE = UNSIGNED_BYTE,
GL_SHORT = SHORT,
GL_UNSIGNED_SHORT = UNSIGNED_SHORT,
GL_INT = INT,
GL_UNSIGNED_INT = UNSIGNED_INT,
GL_FLOAT = FLOAT,

/* PixelFormat */
//DEPTH_COMPONENT = 0x1902,
//ALPHA = 0x1906,
//RGB = 0x1907,
//RGBA = 0x1908,
//LUMINANCE = 0x1909,
//LUMINANCE_ALPHA = 0x190A,
GL_DEPTH_COMPONENT = DEPTH_COMPONENT,
GL_ALPHA = ALPHA,
GL_RGB = RGB,
GL_RGBA = RGBA,
GL_LUMINANCE = LUMINANCE,
GL_LUMINANCE_ALPHA = LUMINANCE_ALPHA,

/* PixelType */
/* UNSIGNED_BYTE */
//UNSIGNED_SHORT_4_4_4_4 = 0x8033,
//UNSIGNED_SHORT_5_5_5_1 = 0x8034,
//UNSIGNED_SHORT_5_6_5 = 0x8363,
GL_UNSIGNED_SHORT_4_4_4_4 = UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_5_5_5_1 = UNSIGNED_SHORT_5_5_5_1,
GL_UNSIGNED_SHORT_5_6_5 = UNSIGNED_SHORT_5_6_5,

/* Shaders */
//FRAGMENT_SHADER = 0x8B30,
//VERTEX_SHADER = 0x8B31,
//MAX_VERTEX_ATTRIBS = 0x8869,
//MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
//MAX_VARYING_VECTORS = 0x8DFC,
//MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
//MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
//MAX_TEXTURE_IMAGE_UNITS = 0x8872,
//MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
//SHADER_TYPE = 0x8B4F,
//DELETE_STATUS = 0x8B80,
//LINK_STATUS = 0x8B82,
//VALIDATE_STATUS = 0x8B83,
//ATTACHED_SHADERS = 0x8B85,
//ACTIVE_UNIFORMS = 0x8B86,
//ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
//ACTIVE_ATTRIBUTES = 0x8B89,
//ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
//SHADING_LANGUAGE_VERSION = 0x8B8C,
//CURRENT_PROGRAM = 0x8B8D,
GL_FRAGMENT_SHADER = FRAGMENT_SHADER,
GL_VERTEX_SHADER = VERTEX_SHADER,
GL_MAX_VERTEX_ATTRIBS = MAX_VERTEX_ATTRIBS,
GL_MAX_VERTEX_UNIFORM_VECTORS = MAX_VERTEX_UNIFORM_VECTORS,
GL_MAX_VARYING_VECTORS = MAX_VARYING_VECTORS,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_COMBINED_TEXTURE_IMAGE_UNITS,
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = MAX_VERTEX_TEXTURE_IMAGE_UNITS,
GL_MAX_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS,
GL_MAX_FRAGMENT_UNIFORM_VECTORS = MAX_FRAGMENT_UNIFORM_VECTORS,
GL_SHADER_TYPE = SHADER_TYPE,
GL_DELETE_STATUS = DELETE_STATUS,
GL_LINK_STATUS = LINK_STATUS,
GL_VALIDATE_STATUS = VALIDATE_STATUS,
GL_ATTACHED_SHADERS = ATTACHED_SHADERS,
GL_ACTIVE_UNIFORMS = ACTIVE_UNIFORMS,
GL_ACTIVE_UNIFORM_MAX_LENGTH = ACTIVE_UNIFORM_MAX_LENGTH,
GL_ACTIVE_ATTRIBUTES = ACTIVE_ATTRIBUTES,
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = ACTIVE_ATTRIBUTE_MAX_LENGTH,
GL_SHADING_LANGUAGE_VERSION = SHADING_LANGUAGE_VERSION,
GL_CURRENT_PROGRAM = CURRENT_PROGRAM,

/* StencilFunction */
//NEVER = 0x0200,
//LESS = 0x0201,
//EQUAL = 0x0202,
//LEQUAL = 0x0203,
//GREATER = 0x0204,
//NOTEQUAL = 0x0205,
//GEQUAL = 0x0206,
//ALWAYS = 0x0207,
GL_NEVER = NEVER,
GL_LESS = LESS,
GL_EQUAL = EQUAL,
GL_LEQUAL = LEQUAL,
GL_GREATER = GREATER,
GL_NOTEQUAL = NOTEQUAL,
GL_GEQUAL = GEQUAL,
GL_ALWAYS = ALWAYS,

/* StencilOp */
/* ZERO */
//KEEP = 0x1E00,
//REPLACE = 0x1E01,
//INCR = 0x1E02,
//DECR = 0x1E03,
//INVERT = 0x150A,
//INCR_WRAP = 0x8507,
//DECR_WRAP = 0x8508,
GL_KEEP = KEEP,
GL_REPLACE = REPLACE,
GL_INCR = INCR,
GL_DECR = DECR,
GL_INVERT = INVERT,
GL_INCR_WRAP = INCR_WRAP,
GL_DECR_WRAP = DECR_WRAP,

/* StringName */
//VENDOR = 0x1F00,
//RENDERER = 0x1F01,
//VERSION = 0x1F02,
GL_VENDOR = VENDOR,
GL_RENDERER = RENDERER,
GL_VERSION = VERSION,

/* TextureMagFilter */
//NEAREST = 0x2600,
//LINEAR = 0x2601,
GL_NEAREST = NEAREST,
GL_LINEAR = LINEAR,

/* TextureMinFilter */
/* NEAREST */
/* LINEAR */
//NEAREST_MIPMAP_NEAREST = 0x2700,
//LINEAR_MIPMAP_NEAREST = 0x2701,
//NEAREST_MIPMAP_LINEAR = 0x2702,
//LINEAR_MIPMAP_LINEAR = 0x2703,
GL_NEAREST_MIPMAP_NEAREST = NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST = LINEAR_MIPMAP_NEAREST,
GL_NEAREST_MIPMAP_LINEAR = NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR = LINEAR_MIPMAP_LINEAR,

/* TextureParameterName */
//TEXTURE_MAG_FILTER = 0x2800,
//TEXTURE_MIN_FILTER = 0x2801,
//TEXTURE_WRAP_S = 0x2802,
//TEXTURE_WRAP_T = 0x2803,
GL_TEXTURE_MAG_FILTER = TEXTURE_MAG_FILTER,
GL_TEXTURE_MIN_FILTER = TEXTURE_MIN_FILTER,
GL_TEXTURE_WRAP_S = TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T = TEXTURE_WRAP_T,

/* TextureTarget */
//TEXTURE_2D = 0x0DE1,
//TEXTURE = 0x1702,
GL_TEXTURE_2D = TEXTURE_2D,
GL_TEXTURE = TEXTURE,

//TEXTURE_CUBE_MAP = 0x8513,
//TEXTURE_BINDING_CUBE_MAP = 0x8514,
//TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
//TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
//TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
//TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
//TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
//TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
//MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
GL_TEXTURE_CUBE_MAP = TEXTURE_CUBE_MAP,
GL_TEXTURE_BINDING_CUBE_MAP = TEXTURE_BINDING_CUBE_MAP,
GL_TEXTURE_CUBE_MAP_POSITIVE_X = TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = TEXTURE_CUBE_MAP_NEGATIVE_Z,
GL_MAX_CUBE_MAP_TEXTURE_SIZE = MAX_CUBE_MAP_TEXTURE_SIZE,

/* TextureUnit */
//TEXTURE0 = 0x84C0,
//TEXTURE1 = 0x84C1,
//TEXTURE2 = 0x84C2,
//TEXTURE3 = 0x84C3,
//TEXTURE4 = 0x84C4,
//TEXTURE5 = 0x84C5,
//TEXTURE6 = 0x84C6,
//TEXTURE7 = 0x84C7,
//TEXTURE8 = 0x84C8,
//TEXTURE9 = 0x84C9,
//TEXTURE10 = 0x84CA,
//TEXTURE11 = 0x84CB,
//TEXTURE12 = 0x84CC,
//TEXTURE13 = 0x84CD,
//TEXTURE14 = 0x84CE,
//TEXTURE15 = 0x84CF,
//TEXTURE16 = 0x84D0,
//TEXTURE17 = 0x84D1,
//TEXTURE18 = 0x84D2,
//TEXTURE19 = 0x84D3,
//TEXTURE20 = 0x84D4,
//TEXTURE21 = 0x84D5,
//TEXTURE22 = 0x84D6,
//TEXTURE23 = 0x84D7,
//TEXTURE24 = 0x84D8,
//TEXTURE25 = 0x84D9,
//TEXTURE26 = 0x84DA,
//TEXTURE27 = 0x84DB,
//TEXTURE28 = 0x84DC,
//TEXTURE29 = 0x84DD,
//TEXTURE30 = 0x84DE,
//TEXTURE31 = 0x84DF,
//ACTIVE_TEXTURE = 0x84E0,
GL_TEXTURE0 = TEXTURE0,
GL_TEXTURE1 = TEXTURE1,
GL_TEXTURE2 = TEXTURE2,
GL_TEXTURE3 = TEXTURE3,
GL_TEXTURE4 = TEXTURE4,
GL_TEXTURE5 = TEXTURE5,
GL_TEXTURE6 = TEXTURE6,
GL_TEXTURE7 = TEXTURE7,
GL_TEXTURE8 = TEXTURE8,
GL_TEXTURE9 = TEXTURE9,
GL_TEXTURE10 = TEXTURE10,
GL_TEXTURE11 = TEXTURE11,
GL_TEXTURE12 = TEXTURE12,
GL_TEXTURE13 = TEXTURE13,
GL_TEXTURE14 = TEXTURE14,
GL_TEXTURE15 = TEXTURE15,
GL_TEXTURE16 = TEXTURE16,
GL_TEXTURE17 = TEXTURE17,
GL_TEXTURE18 = TEXTURE18,
GL_TEXTURE19 = TEXTURE19,
GL_TEXTURE20 = TEXTURE20,
GL_TEXTURE21 = TEXTURE21,
GL_TEXTURE22 = TEXTURE22,
GL_TEXTURE23 = TEXTURE23,
GL_TEXTURE24 = TEXTURE24,
GL_TEXTURE25 = TEXTURE25,
GL_TEXTURE26 = TEXTURE26,
GL_TEXTURE27 = TEXTURE27,
GL_TEXTURE28 = TEXTURE28,
GL_TEXTURE29 = TEXTURE29,
GL_TEXTURE30 = TEXTURE30,
GL_TEXTURE31 = TEXTURE31,
GL_ACTIVE_TEXTURE = ACTIVE_TEXTURE,

/* TextureWrapMode */
//REPEAT = 0x2901,
//CLAMP_TO_EDGE = 0x812F,
//MIRRORED_REPEAT = 0x8370,
GL_REPEAT = REPEAT,
GL_CLAMP_TO_EDGE = CLAMP_TO_EDGE,
GL_MIRRORED_REPEAT = MIRRORED_REPEAT,

/* Uniform Types */
//FLOAT_VEC2 = 0x8B50,
//FLOAT_VEC3 = 0x8B51,
//FLOAT_VEC4 = 0x8B52,
//INT_VEC2 = 0x8B53,
//INT_VEC3 = 0x8B54,
//INT_VEC4 = 0x8B55,
//BOOL = 0x8B56,
//BOOL_VEC2 = 0x8B57,
//BOOL_VEC3 = 0x8B58,
//BOOL_VEC4 = 0x8B59,
//FLOAT_MAT2 = 0x8B5A,
//FLOAT_MAT3 = 0x8B5B,
//FLOAT_MAT4 = 0x8B5C,
//SAMPLER_2D = 0x8B5E,
//SAMPLER_CUBE = 0x8B60,
GL_FLOAT_VEC2 = FLOAT_VEC2,
GL_FLOAT_VEC3 = FLOAT_VEC3,
GL_FLOAT_VEC4 = FLOAT_VEC4,
GL_INT_VEC2 = INT_VEC2,
GL_INT_VEC3 = INT_VEC3,
GL_INT_VEC4 = INT_VEC4,
GL_BOOL = BOOL,
GL_BOOL_VEC2 = BOOL_VEC2,
GL_BOOL_VEC3 = BOOL_VEC3,
GL_BOOL_VEC4 = BOOL_VEC4,
GL_FLOAT_MAT2 = FLOAT_MAT2,
GL_FLOAT_MAT3 = FLOAT_MAT3,
GL_FLOAT_MAT4 = FLOAT_MAT4,
GL_SAMPLER_2D = SAMPLER_2D,
GL_SAMPLER_CUBE = SAMPLER_CUBE,

/* Vertex Arrays */
//VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
//VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
//VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
//VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
//VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
//VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
//VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
GL_VERTEX_ATTRIB_ARRAY_ENABLED = VERTEX_ATTRIB_ARRAY_ENABLED,
GL_VERTEX_ATTRIB_ARRAY_SIZE = VERTEX_ATTRIB_ARRAY_SIZE,
GL_VERTEX_ATTRIB_ARRAY_STRIDE = VERTEX_ATTRIB_ARRAY_STRIDE,
GL_VERTEX_ATTRIB_ARRAY_TYPE = VERTEX_ATTRIB_ARRAY_TYPE,
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = VERTEX_ATTRIB_ARRAY_NORMALIZED,
GL_VERTEX_ATTRIB_ARRAY_POINTER = VERTEX_ATTRIB_ARRAY_POINTER,
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,

/* Shader Source */
//COMPILE_STATUS = 0x8B81,
//INFO_LOG_LENGTH = 0x8B84,
//SHADER_SOURCE_LENGTH = 0x8B88,
GL_COMPILE_STATUS = COMPILE_STATUS,
GL_INFO_LOG_LENGTH = INFO_LOG_LENGTH,
GL_SHADER_SOURCE_LENGTH = SHADER_SOURCE_LENGTH,

/* Shader Precision-Specified Types */
//LOW_FLOAT = 0x8DF0,
//MEDIUM_FLOAT = 0x8DF1,
//HIGH_FLOAT = 0x8DF2,
//LOW_INT = 0x8DF3,
//MEDIUM_INT = 0x8DF4,
//HIGH_INT = 0x8DF5,
GL_LOW_FLOAT = LOW_FLOAT,
GL_MEDIUM_FLOAT = MEDIUM_FLOAT,
GL_HIGH_FLOAT = HIGH_FLOAT,
GL_LOW_INT = LOW_INT,
GL_MEDIUM_INT = MEDIUM_INT,
GL_HIGH_INT = HIGH_INT,

/* Framebuffer Object. */
//FRAMEBUFFER = 0x8D40,
//RENDERBUFFER = 0x8D41,
GL_FRAMEBUFFER = FRAMEBUFFER,
GL_RENDERBUFFER = RENDERBUFFER,

//RGBA4 = 0x8056,
//RGB5_A1 = 0x8057,
//RGB565 = 0x8D62,
//DEPTH_COMPONENT16 = 0x81A5,
//STENCIL_INDEX = 0x1901,
//STENCIL_INDEX8 = 0x8D48,
//DEPTH_STENCIL = 0x84F9,
GL_RGBA4 = RGBA4,
GL_RGB5_A1 = RGB5_A1,
GL_RGB565 = RGB565,
GL_DEPTH_COMPONENT16 = DEPTH_COMPONENT16,
GL_STENCIL_INDEX = STENCIL_INDEX,
GL_STENCIL_INDEX8 = STENCIL_INDEX8,
GL_DEPTH_STENCIL = DEPTH_STENCIL,

//RENDERBUFFER_WIDTH = 0x8D42,
//RENDERBUFFER_HEIGHT = 0x8D43,
//RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
//RENDERBUFFER_RED_SIZE = 0x8D50,
//RENDERBUFFER_GREEN_SIZE = 0x8D51,
//RENDERBUFFER_BLUE_SIZE = 0x8D52,
//RENDERBUFFER_ALPHA_SIZE = 0x8D53,
//RENDERBUFFER_DEPTH_SIZE = 0x8D54,
//RENDERBUFFER_STENCIL_SIZE = 0x8D55,
GL_RENDERBUFFER_WIDTH = RENDERBUFFER_WIDTH,
GL_RENDERBUFFER_HEIGHT = RENDERBUFFER_HEIGHT,
GL_RENDERBUFFER_INTERNAL_FORMAT = RENDERBUFFER_INTERNAL_FORMAT,
GL_RENDERBUFFER_RED_SIZE = RENDERBUFFER_RED_SIZE,
GL_RENDERBUFFER_GREEN_SIZE = RENDERBUFFER_GREEN_SIZE,
GL_RENDERBUFFER_BLUE_SIZE = RENDERBUFFER_BLUE_SIZE,
GL_RENDERBUFFER_ALPHA_SIZE = RENDERBUFFER_ALPHA_SIZE,
GL_RENDERBUFFER_DEPTH_SIZE = RENDERBUFFER_DEPTH_SIZE,
GL_RENDERBUFFER_STENCIL_SIZE = RENDERBUFFER_STENCIL_SIZE,

//FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
//FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
//FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
//FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,

//COLOR_ATTACHMENT0 = 0x8CE0,
//DEPTH_ATTACHMENT = 0x8D00,
//STENCIL_ATTACHMENT = 0x8D20,
//DEPTH_STENCIL_ATTACHMENT = 0x821A,
GL_COLOR_ATTACHMENT0 = COLOR_ATTACHMENT0,
GL_DEPTH_ATTACHMENT = DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT = STENCIL_ATTACHMENT,
GL_DEPTH_STENCIL_ATTACHMENT = DEPTH_STENCIL_ATTACHMENT,

//NONE = 0x0,
GL_NONE = NONE,

//FRAMEBUFFER_COMPLETE = 0x8CD5,
//FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
//FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
//FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9,
//FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
GL_FRAMEBUFFER_COMPLETE = FRAMEBUFFER_COMPLETE,
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = FRAMEBUFFER_INCOMPLETE_DIMENSIONS,
GL_FRAMEBUFFER_UNSUPPORTED = FRAMEBUFFER_UNSUPPORTED,

//FRAMEBUFFER_BINDING = 0x8CA6,
//RENDERBUFFER_BINDING = 0x8CA7,
//MAX_RENDERBUFFER_SIZE = 0x84E8,
GL_FRAMEBUFFER_BINDING = FRAMEBUFFER_BINDING,
GL_RENDERBUFFER_BINDING = RENDERBUFFER_BINDING,
GL_MAX_RENDERBUFFER_SIZE = MAX_RENDERBUFFER_SIZE,

//INVALID_FRAMEBUFFER_OPERATION = 0x0506,
GL_INVALID_FRAMEBUFFER_OPERATION = INVALID_FRAMEBUFFER_OPERATION,

/* WebGL-specific enums */
//UNPACK_FLIP_Y_WEBGL = 0x9240,
//UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241,
//CONTEXT_LOST_WEBGL = 0x9242,
//UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243,
//BROWSER_DEFAULT_WEBGL = 0x9244,
GL_UNPACK_FLIP_Y_WEBGL = UNPACK_FLIP_Y_WEBGL,
GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL = UNPACK_PREMULTIPLY_ALPHA_WEBGL,
GL_CONTEXT_LOST_WEBGL = CONTEXT_LOST_WEBGL,
GL_UNPACK_COLORSPACE_CONVERSION_WEBGL = UNPACK_COLORSPACE_CONVERSION_WEBGL,
GL_BROWSER_DEFAULT_WEBGL = BROWSER_DEFAULT_WEBGL,

};


// Operator overloading

// Set function(s)

// Get function(s)

// Other function(s)

/*! @name WebGL methods
* The WebGL methods are mostly 1-on-1 translated to the identical
* JavaScript call. You can use the WebGL methods in your resizeGL(),
* paintGL() and updateGL() specializations. Wt takes care that data,
* arguments, ... are transfered to the client side and that the equivalent
* JavaScript WebGL funtion is executed.
* @{
*/


/*! \brief GL function to activate an existing texture
*
* <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glActiveTexture.xml">
* glActiveTexture() OpenGL ES manpage</a>
*/
//void activeTexture(GLenum texture);
inline void glActiveTexture(GLenum texture)
{
activeTexture(static_cast<WGLWidget::GLenum>(texture));
}

/*! \brief GL function to attach a shader to a program
*
* <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glAttachShader.xml">
* glAttachShader() OpenGL ES manpage</a>
*/
//void attachShader(Program program, Shader shader);
inline void glAttachShader(GLuint program, GLuint shader)
{
attachShader(static_cast<Program>(program), static_cast<Shader>(shader));
}

/*! \brief GL function to bind an attribute to a given location
*
* <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindAttribLocation.xml">
* glBindAttribLocation() OpenGL ES manpage</a>
*/
//void bindAttribLocation(Program program, unsigned index,
// const std::string &name);
inline void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
bindAttribLocation(static_cast<Program>(program), index, name);
}

/*! \brief GL function to bind a buffer to a target
*
* <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindBuffer.xml">
* glBindBuffer() OpenGL ES manpage</a>
*/
//void bindBuffer(GLenum target, Buffer buffer);
inline void glBindBuffer(GLenum target, GLuint buffer)
{
bindBuffer(static_cast<WGLWidget::GLenum>(target), static_cast<Buffer>(buffer));
}


/*! \brief GL function to bind a frame buffer to a target
*
* <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindFramebuffer.xml">
* glBindFramebuffer() OpenGL ES manpage</a>
*/
//void bindFramebuffer(GLenum target, Framebuffer framebuffer);
inline void glBindFramebuffer(GLenum target, GLuint framebuffer)
{
bindFramebuffer(static_cast<WGLWidget::GLenum>(target), static_cast<Framebuffer>(framebuffer));
}


/*! \brief GL function to bind a render buffer to a target
*
* <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindRenderbuffer.xml">
* glBindRenderbuffer() OpenGL ES manpage</a>
*/
//void bindRenderbuffer(GLenum target, Renderbuffer renderbuffer);
inline void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
bindRenderbuffer(static_cast<WGLWidget::GLenum>(target), static_cast<Renderbuffer>(renderbuffer));
}

/*

TODO: Map remaining WebGL functions

*/
};

#undef WT_WGL_TEMPLATE
} // namespace Wt

#endif

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