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/*
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** (c)Copyright 2014 Prasad Dixit (pjdixit@gmail.com). All rights reserved.
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**
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** Unauthorized copying of this file, via any medium is strictly prohibited.
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** Proprietary and confidential.
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**
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** Project: XXXX
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**
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*/
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/*
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** Notes:
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** 1.
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**
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*/
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/*
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**ToDo:
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** 1.
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** 2.
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*/
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#ifndef __WGLWIDGET_WRAPPER_H__
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#define __WGLWIDGET_WRAPPER_H__
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#include <Wt/WGLWidget>
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// Standard Include file(s)
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// Include file(s)
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// Global declaration(s)
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//typedef khronos_int8_t GLbyte;
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//typedef khronos_float_t GLclampf;
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//typedef khronos_int32_t GLfixed;
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typedef short GLshort;
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typedef unsigned short GLushort;
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typedef void GLvoid;
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typedef struct __GLsync *GLsync;
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//typedef khronos_int64_t GLint64;
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//typedef khronos_uint64_t GLuint64;
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typedef unsigned int GLenum;
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typedef unsigned int GLuint;
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typedef char GLchar;
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//typedef khronos_float_t GLfloat;
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//typedef khronos_ssize_t GLsizeiptr;
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//typedef khronos_intptr_t GLintptr;
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typedef unsigned int GLbitfield;
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typedef int GLint;
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typedef unsigned char GLboolean;
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typedef int GLsizei;
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//typedef khronos_uint8_t GLubyte;
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namespace Wt
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{
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// WT_WGL_TEMPLATE is undefined at the end of WGLWidget.h. Define it here again for use in WGLWidgetWrapper class.
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// It is undefined again at the end of the class declaration.
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#if !defined(WT_TARGET_JAVA)
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#define WT_WGL_TEMPLATE(...) template < __VA_ARGS__ >
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#else
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#define WT_WGL_TEMPLATE(...)
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#endif
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/*
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** A wrapper class for WGLWidget to keep OpenGL ES code base portable to Wt with minimal effort
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**
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**/
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class WGLWidgetWrapper : public WGLWidget
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{
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public:
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// Constructor(s)
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WGLWidgetWrapper(WContainerWidget *parent = 0) : WGLWidget(parent)
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{
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}
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// Destructor(s)
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//~WGLWidgetWrapper();
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// Enumerator(s)
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/*! \brief The enourmous GLenum
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*
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* This enum contains all numeric constants defined by the WebGL standard.
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*/
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enum GLenum {
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/* ClearBufferMask */
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//DEPTH_BUFFER_BIT = 0x00000100,
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//STENCIL_BUFFER_BIT = 0x00000400,
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//COLOR_BUFFER_BIT = 0x00004000,
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GL_DEPTH_BUFFER_BIT = DEPTH_BUFFER_BIT,
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GL_STENCIL_BUFFER_BIT = STENCIL_BUFFER_BIT,
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GL_COLOR_BUFFER_BIT = COLOR_BUFFER_BIT,
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/* BeginMode */
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//POINTS = 0x0000,
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//LINES = 0x0001,
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//LINE_LOOP = 0x0002,
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//LINE_STRIP = 0x0003,
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//TRIANGLES = 0x0004,
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//TRIANGLE_STRIP = 0x0005,
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//TRIANGLE_FAN = 0x0006,
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GL_POINTS = POINTS,
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GL_LINES = LINES,
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GL_LINE_LOOP = LINE_LOOP,
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GL_LINE_STRIP = LINE_STRIP,
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GL_TRIANGLES = TRIANGLES,
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GL_TRIANGLE_STRIP = TRIANGLE_STRIP,
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GL_TRIANGLE_FAN = TRIANGLE_FAN,
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/* AlphaFunction (not supported in ES20) */
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/* NEVER */
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/* LESS */
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/* EQUAL */
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/* LEQUAL */
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/* GREATER */
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/* NOTEQUAL */
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/* GEQUAL */
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/* ALWAYS */
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/* BlendingFactorDest */
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//ZERO = 0x0,
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//ONE = 0x1,
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//SRC_COLOR = 0x0300,
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//ONE_MINUS_SRC_COLOR = 0x0301,
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//SRC_ALPHA = 0x0302,
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//ONE_MINUS_SRC_ALPHA = 0x0303,
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//DST_ALPHA = 0x0304,
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//ONE_MINUS_DST_ALPHA = 0x0305,
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GL_ZERO = ZERO,
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GL_ONE = ONE,
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GL_SRC_COLOR = SRC_COLOR,
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GL_ONE_MINUS_SRC_COLOR = ONE_MINUS_SRC_COLOR,
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GL_SRC_ALPHA = SRC_ALPHA,
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GL_ONE_MINUS_SRC_ALPHA = ONE_MINUS_SRC_ALPHA,
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GL_DST_ALPHA = DST_ALPHA,
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GL_ONE_MINUS_DST_ALPHA = ONE_MINUS_DST_ALPHA,
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/* BlendingFactorSrc */
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/* ZERO */
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/* ONE */
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//DST_COLOR = 0x0306,
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//ONE_MINUS_DST_COLOR = 0x0307,
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//SRC_ALPHA_SATURATE = 0x0308,
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GL_DST_COLOR = DST_COLOR,
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GL_ONE_MINUS_DST_COLOR = ONE_MINUS_DST_COLOR,
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GL_SRC_ALPHA_SATURATE = SRC_ALPHA_SATURATE,
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/* SRC_ALPHA */
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/* ONE_MINUS_SRC_ALPHA */
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/* DST_ALPHA */
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/* ONE_MINUS_DST_ALPHA */
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/* BlendEquationSeparate */
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//FUNC_ADD = 0x8006,
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//BLEND_EQUATION = 0x8009,
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//BLEND_EQUATION_RGB = 0x8009, /* same as BLEND_EQUATION */
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//BLEND_EQUATION_ALPHA = 0x883D,
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GL_FUNC_ADD = FUNC_ADD,
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GL_BLEND_EQUATION = BLEND_EQUATION,
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GL_BLEND_EQUATION_RGB = BLEND_EQUATION_RGB,
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GL_BLEND_EQUATION_ALPHA = BLEND_EQUATION_ALPHA,
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/* BlendSubtract */
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//FUNC_SUBTRACT = 0x800A,
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//FUNC_REVERSE_SUBTRACT = 0x800B,
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GL_FUNC_SUBTRACT = FUNC_SUBTRACT,
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GL_FUNC_REVERSE_SUBTRACT = FUNC_REVERSE_SUBTRACT,
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/* Separate Blend Functions */
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//BLEND_DST_RGB = 0x80C8,
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//BLEND_SRC_RGB = 0x80C9,
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//BLEND_DST_ALPHA = 0x80CA,
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//BLEND_SRC_ALPHA = 0x80CB,
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//CONSTANT_COLOR = 0x8001,
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//ONE_MINUS_CONSTANT_COLOR = 0x8002,
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//CONSTANT_ALPHA = 0x8003,
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//ONE_MINUS_CONSTANT_ALPHA = 0x8004,
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//BLEND_COLOR = 0x8005,
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GL_BLEND_DST_RGB = BLEND_DST_RGB,
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GL_BLEND_SRC_RGB = BLEND_SRC_RGB,
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GL_BLEND_DST_ALPHA = BLEND_DST_ALPHA,
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GL_BLEND_SRC_ALPHA = BLEND_SRC_ALPHA,
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GL_CONSTANT_COLOR = CONSTANT_COLOR,
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GL_ONE_MINUS_CONSTANT_COLOR = ONE_MINUS_CONSTANT_COLOR,
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GL_CONSTANT_ALPHA = CONSTANT_ALPHA,
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GL_ONE_MINUS_CONSTANT_ALPHA = ONE_MINUS_CONSTANT_ALPHA,
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GL_BLEND_COLOR = BLEND_COLOR,
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/* Buffer Objects */
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//ARRAY_BUFFER = 0x8892,
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//ELEMENT_ARRAY_BUFFER = 0x8893,
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//ARRAY_BUFFER_BINDING = 0x8894,
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//ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
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GL_ARRAY_BUFFER = ARRAY_BUFFER,
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GL_ELEMENT_ARRAY_BUFFER = ELEMENT_ARRAY_BUFFER,
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GL_ARRAY_BUFFER_BINDING = ARRAY_BUFFER_BINDING,
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GL_ELEMENT_ARRAY_BUFFER_BINDING = ELEMENT_ARRAY_BUFFER_BINDING,
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//STREAM_DRAW = 0x88E0,
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//STATIC_DRAW = 0x88E4,
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//DYNAMIC_DRAW = 0x88E8,
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GL_STREAM_DRAW = STREAM_DRAW,
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GL_STATIC_DRAW = STATIC_DRAW,
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GL_DYNAMIC_DRAW = DYNAMIC_DRAW,
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//BUFFER_SIZE = 0x8764,
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//BUFFER_USAGE = 0x8765,
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GL_BUFFER_SIZE = BUFFER_SIZE,
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GL_BUFFER_USAGE = BUFFER_USAGE,
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//CURRENT_VERTEX_ATTRIB = 0x8626,
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GL_CURRENT_VERTEX_ATTRIB = CURRENT_VERTEX_ATTRIB,
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/* CullFaceMode */
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//FRONT = 0x0404,
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//BACK = 0x0405,
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//FRONT_AND_BACK = 0x0408,
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GL_FRONT = FRONT,
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GL_BACK = BACK,
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GL_FRONT_AND_BACK = FRONT_AND_BACK,
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/* DepthFunction */
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/* NEVER */
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/* LESS */
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/* EQUAL */
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/* LEQUAL */
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/* GREATER */
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/* NOTEQUAL */
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/* GEQUAL */
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/* ALWAYS */
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/* EnableCap */
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/* TEXTURE_2D */
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//CULL_FACE = 0x0B44,
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//BLEND = 0x0BE2,
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//DITHER = 0x0BD0,
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//STENCIL_TEST = 0x0B90,
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//DEPTH_TEST = 0x0B71,
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//SCISSOR_TEST = 0x0C11,
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//POLYGON_OFFSET_FILL = 0x8037,
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//SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
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//SAMPLE_COVERAGE = 0x80A0,
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GL_CULL_FACE = CULL_FACE,
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GL_BLEND = BLEND,
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GL_DITHER = DITHER,
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GL_STENCIL_TEST = STENCIL_TEST,
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GL_DEPTH_TEST = DEPTH_TEST,
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GL_SCISSOR_TEST = SCISSOR_TEST,
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GL_POLYGON_OFFSET_FILL = POLYGON_OFFSET_FILL,
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GL_SAMPLE_ALPHA_TO_COVERAGE = SAMPLE_ALPHA_TO_COVERAGE,
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GL_SAMPLE_COVERAGE = SAMPLE_COVERAGE,
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/* ErrorCode */
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//NO_ERROR = 0x0,
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//INVALID_ENUM = 0x0500,
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//INVALID_VALUE = 0x0501,
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//INVALID_OPERATION = 0x0502,
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//OUT_OF_MEMORY = 0x0505,
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GL_NO_ERROR = NO_ERROR,
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GL_INVALID_ENUM = INVALID_ENUM,
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GL_INVALID_VALUE = INVALID_VALUE,
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GL_INVALID_OPERATION = INVALID_OPERATION,
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GL_OUT_OF_MEMORY = OUT_OF_MEMORY,
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/* FrontFaceDirection */
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//CW = 0x0900,
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//CCW = 0x0901,
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GL_CW = CW,
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GL_CCW = CCW,
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/* GetPName */
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//LINE_WIDTH = 0x0B21,
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//ALIASED_POINT_SIZE_RANGE = 0x846D,
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//ALIASED_LINE_WIDTH_RANGE = 0x846E,
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//CULL_FACE_MODE = 0x0B45,
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//FRONT_FACE = 0x0B46,
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//DEPTH_RANGE = 0x0B70,
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//DEPTH_WRITEMASK = 0x0B72,
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//DEPTH_CLEAR_VALUE = 0x0B73,
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//DEPTH_FUNC = 0x0B74,
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//STENCIL_CLEAR_VALUE = 0x0B91,
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//STENCIL_FUNC = 0x0B92,
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//STENCIL_FAIL = 0x0B94,
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//STENCIL_PASS_DEPTH_FAIL = 0x0B95,
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//STENCIL_PASS_DEPTH_PASS = 0x0B96,
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//STENCIL_REF = 0x0B97,
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//STENCIL_VALUE_MASK = 0x0B93,
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//STENCIL_WRITEMASK = 0x0B98,
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//STENCIL_BACK_FUNC = 0x8800,
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//STENCIL_BACK_FAIL = 0x8801,
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//STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
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//STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
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//STENCIL_BACK_REF = 0x8CA3,
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//STENCIL_BACK_VALUE_MASK = 0x8CA4,
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//STENCIL_BACK_WRITEMASK = 0x8CA5,
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//VIEWPORT = 0x0BA2,
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//SCISSOR_BOX = 0x0C10,
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GL_LINE_WIDTH = LINE_WIDTH,
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GL_ALIASED_POINT_SIZE_RANGE = ALIASED_POINT_SIZE_RANGE,
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GL_ALIASED_LINE_WIDTH_RANGE = ALIASED_LINE_WIDTH_RANGE,
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GL_CULL_FACE_MODE = CULL_FACE_MODE,
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GL_FRONT_FACE = FRONT_FACE,
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GL_DEPTH_RANGE = DEPTH_RANGE,
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GL_DEPTH_WRITEMASK = DEPTH_WRITEMASK,
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GL_DEPTH_CLEAR_VALUE = DEPTH_CLEAR_VALUE,
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GL_DEPTH_FUNC = DEPTH_FUNC,
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GL_STENCIL_CLEAR_VALUE = STENCIL_CLEAR_VALUE,
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GL_STENCIL_FUNC = STENCIL_FUNC,
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GL_STENCIL_FAIL = STENCIL_FAIL,
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GL_STENCIL_PASS_DEPTH_FAIL = STENCIL_PASS_DEPTH_FAIL,
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GL_STENCIL_PASS_DEPTH_PASS = STENCIL_PASS_DEPTH_PASS,
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GL_STENCIL_REF = STENCIL_REF,
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GL_STENCIL_VALUE_MASK = STENCIL_VALUE_MASK,
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GL_STENCIL_WRITEMASK = STENCIL_WRITEMASK,
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GL_STENCIL_BACK_FUNC = STENCIL_BACK_FUNC,
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GL_STENCIL_BACK_FAIL = STENCIL_BACK_FAIL,
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GL_STENCIL_BACK_PASS_DEPTH_FAIL = STENCIL_BACK_PASS_DEPTH_FAIL,
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GL_STENCIL_BACK_PASS_DEPTH_PASS = STENCIL_BACK_PASS_DEPTH_PASS,
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GL_STENCIL_BACK_REF = STENCIL_BACK_REF,
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GL_STENCIL_BACK_VALUE_MASK = STENCIL_BACK_VALUE_MASK,
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GL_STENCIL_BACK_WRITEMASK = STENCIL_BACK_WRITEMASK,
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GL_VIEWPORT = VIEWPORT,
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GL_SCISSOR_BOX = SCISSOR_BOX,
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/* SCISSOR_TEST */
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//COLOR_CLEAR_VALUE = 0x0C22,
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//COLOR_WRITEMASK = 0x0C23,
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//UNPACK_ALIGNMENT = 0x0CF5,
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//PACK_ALIGNMENT = 0x0D05,
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//MAX_TEXTURE_SIZE = 0x0D33,
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//MAX_VIEWPORT_DIMS = 0x0D3A,
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//SUBPIXEL_BITS = 0x0D50,
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//RED_BITS = 0x0D52,
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//GREEN_BITS = 0x0D53,
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//BLUE_BITS = 0x0D54,
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//ALPHA_BITS = 0x0D55,
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//DEPTH_BITS = 0x0D56,
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//STENCIL_BITS = 0x0D57,
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//POLYGON_OFFSET_UNITS = 0x2A00,
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GL_COLOR_CLEAR_VALUE = COLOR_CLEAR_VALUE,
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GL_COLOR_WRITEMASK = COLOR_WRITEMASK,
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GL_UNPACK_ALIGNMENT = UNPACK_ALIGNMENT,
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GL_PACK_ALIGNMENT = PACK_ALIGNMENT,
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GL_MAX_TEXTURE_SIZE = MAX_TEXTURE_SIZE,
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GL_MAX_VIEWPORT_DIMS = MAX_VIEWPORT_DIMS,
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GL_SUBPIXEL_BITS = SUBPIXEL_BITS,
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GL_RED_BITS = RED_BITS,
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GL_GREEN_BITS = GREEN_BITS,
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GL_BLUE_BITS = BLUE_BITS,
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GL_ALPHA_BITS = ALPHA_BITS,
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GL_DEPTH_BITS = DEPTH_BITS,
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GL_STENCIL_BITS = STENCIL_BITS,
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GL_POLYGON_OFFSET_UNITS = POLYGON_OFFSET_UNITS,
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/* POLYGON_OFFSET_FILL */
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//POLYGON_OFFSET_FACTOR = 0x8038,
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//TEXTURE_BINDING_2D = 0x8069,
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//SAMPLE_BUFFERS = 0x80A8,
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//SAMPLES = 0x80A9,
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//SAMPLE_COVERAGE_VALUE = 0x80AA,
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//SAMPLE_COVERAGE_INVERT = 0x80AB,
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GL_POLYGON_OFFSET_FACTOR = POLYGON_OFFSET_FACTOR,
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GL_TEXTURE_BINDING_2D = TEXTURE_BINDING_2D,
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GL_SAMPLE_BUFFERS = SAMPLE_BUFFERS,
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GL_SAMPLES = SAMPLES,
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GL_SAMPLE_COVERAGE_VALUE = SAMPLE_COVERAGE_VALUE,
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GL_SAMPLE_COVERAGE_INVERT = SAMPLE_COVERAGE_INVERT,
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/* GetTextureParameter */
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/* TEXTURE_MAG_FILTER */
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/* TEXTURE_MIN_FILTER */
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/* TEXTURE_WRAP_S */
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/* TEXTURE_WRAP_T */
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//NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
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//COMPRESSED_TEXTURE_FORMATS = 0x86A3,
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GL_NUM_COMPRESSED_TEXTURE_FORMATS = NUM_COMPRESSED_TEXTURE_FORMATS,
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GL_COMPRESSED_TEXTURE_FORMATS = COMPRESSED_TEXTURE_FORMATS,
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/* HintMode */
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//DONT_CARE = 0x1100,
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//FASTEST = 0x1101,
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//NICEST = 0x1102,
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GL_DONT_CARE = DONT_CARE,
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GL_FASTEST = FASTEST,
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GL_NICEST = NICEST,
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/* HintTarget */
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//GENERATE_MIPMAP_HINT = 0x8192,
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GL_GENERATE_MIPMAP_HINT = GENERATE_MIPMAP_HINT,
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/* DataType */
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//BYTE = 0x1400,
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//UNSIGNED_BYTE = 0x1401,
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//SHORT = 0x1402,
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//UNSIGNED_SHORT = 0x1403,
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//INT = 0x1404,
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//UNSIGNED_INT = 0x1405,
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//FLOAT = 0x1406,
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GL_BYTE = BYTE,
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GL_UNSIGNED_BYTE = UNSIGNED_BYTE,
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GL_SHORT = SHORT,
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GL_UNSIGNED_SHORT = UNSIGNED_SHORT,
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GL_INT = INT,
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GL_UNSIGNED_INT = UNSIGNED_INT,
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GL_FLOAT = FLOAT,
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/* PixelFormat */
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//DEPTH_COMPONENT = 0x1902,
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//ALPHA = 0x1906,
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//RGB = 0x1907,
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//RGBA = 0x1908,
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//LUMINANCE = 0x1909,
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//LUMINANCE_ALPHA = 0x190A,
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GL_DEPTH_COMPONENT = DEPTH_COMPONENT,
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GL_ALPHA = ALPHA,
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GL_RGB = RGB,
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GL_RGBA = RGBA,
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GL_LUMINANCE = LUMINANCE,
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GL_LUMINANCE_ALPHA = LUMINANCE_ALPHA,
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/* PixelType */
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/* UNSIGNED_BYTE */
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//UNSIGNED_SHORT_4_4_4_4 = 0x8033,
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//UNSIGNED_SHORT_5_5_5_1 = 0x8034,
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//UNSIGNED_SHORT_5_6_5 = 0x8363,
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GL_UNSIGNED_SHORT_4_4_4_4 = UNSIGNED_SHORT_4_4_4_4,
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GL_UNSIGNED_SHORT_5_5_5_1 = UNSIGNED_SHORT_5_5_5_1,
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GL_UNSIGNED_SHORT_5_6_5 = UNSIGNED_SHORT_5_6_5,
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/* Shaders */
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//FRAGMENT_SHADER = 0x8B30,
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//VERTEX_SHADER = 0x8B31,
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//MAX_VERTEX_ATTRIBS = 0x8869,
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//MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
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//MAX_VARYING_VECTORS = 0x8DFC,
|
|
//MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
|
|
//MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
|
|
//MAX_TEXTURE_IMAGE_UNITS = 0x8872,
|
|
//MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
|
|
//SHADER_TYPE = 0x8B4F,
|
|
//DELETE_STATUS = 0x8B80,
|
|
//LINK_STATUS = 0x8B82,
|
|
//VALIDATE_STATUS = 0x8B83,
|
|
//ATTACHED_SHADERS = 0x8B85,
|
|
//ACTIVE_UNIFORMS = 0x8B86,
|
|
//ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
|
|
//ACTIVE_ATTRIBUTES = 0x8B89,
|
|
//ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
|
|
//SHADING_LANGUAGE_VERSION = 0x8B8C,
|
|
//CURRENT_PROGRAM = 0x8B8D,
|
|
GL_FRAGMENT_SHADER = FRAGMENT_SHADER,
|
|
GL_VERTEX_SHADER = VERTEX_SHADER,
|
|
GL_MAX_VERTEX_ATTRIBS = MAX_VERTEX_ATTRIBS,
|
|
GL_MAX_VERTEX_UNIFORM_VECTORS = MAX_VERTEX_UNIFORM_VECTORS,
|
|
GL_MAX_VARYING_VECTORS = MAX_VARYING_VECTORS,
|
|
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_COMBINED_TEXTURE_IMAGE_UNITS,
|
|
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = MAX_VERTEX_TEXTURE_IMAGE_UNITS,
|
|
GL_MAX_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS,
|
|
GL_MAX_FRAGMENT_UNIFORM_VECTORS = MAX_FRAGMENT_UNIFORM_VECTORS,
|
|
GL_SHADER_TYPE = SHADER_TYPE,
|
|
GL_DELETE_STATUS = DELETE_STATUS,
|
|
GL_LINK_STATUS = LINK_STATUS,
|
|
GL_VALIDATE_STATUS = VALIDATE_STATUS,
|
|
GL_ATTACHED_SHADERS = ATTACHED_SHADERS,
|
|
GL_ACTIVE_UNIFORMS = ACTIVE_UNIFORMS,
|
|
GL_ACTIVE_UNIFORM_MAX_LENGTH = ACTIVE_UNIFORM_MAX_LENGTH,
|
|
GL_ACTIVE_ATTRIBUTES = ACTIVE_ATTRIBUTES,
|
|
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = ACTIVE_ATTRIBUTE_MAX_LENGTH,
|
|
GL_SHADING_LANGUAGE_VERSION = SHADING_LANGUAGE_VERSION,
|
|
GL_CURRENT_PROGRAM = CURRENT_PROGRAM,
|
|
|
|
/* StencilFunction */
|
|
//NEVER = 0x0200,
|
|
//LESS = 0x0201,
|
|
//EQUAL = 0x0202,
|
|
//LEQUAL = 0x0203,
|
|
//GREATER = 0x0204,
|
|
//NOTEQUAL = 0x0205,
|
|
//GEQUAL = 0x0206,
|
|
//ALWAYS = 0x0207,
|
|
GL_NEVER = NEVER,
|
|
GL_LESS = LESS,
|
|
GL_EQUAL = EQUAL,
|
|
GL_LEQUAL = LEQUAL,
|
|
GL_GREATER = GREATER,
|
|
GL_NOTEQUAL = NOTEQUAL,
|
|
GL_GEQUAL = GEQUAL,
|
|
GL_ALWAYS = ALWAYS,
|
|
|
|
/* StencilOp */
|
|
/* ZERO */
|
|
//KEEP = 0x1E00,
|
|
//REPLACE = 0x1E01,
|
|
//INCR = 0x1E02,
|
|
//DECR = 0x1E03,
|
|
//INVERT = 0x150A,
|
|
//INCR_WRAP = 0x8507,
|
|
//DECR_WRAP = 0x8508,
|
|
GL_KEEP = KEEP,
|
|
GL_REPLACE = REPLACE,
|
|
GL_INCR = INCR,
|
|
GL_DECR = DECR,
|
|
GL_INVERT = INVERT,
|
|
GL_INCR_WRAP = INCR_WRAP,
|
|
GL_DECR_WRAP = DECR_WRAP,
|
|
|
|
/* StringName */
|
|
//VENDOR = 0x1F00,
|
|
//RENDERER = 0x1F01,
|
|
//VERSION = 0x1F02,
|
|
GL_VENDOR = VENDOR,
|
|
GL_RENDERER = RENDERER,
|
|
GL_VERSION = VERSION,
|
|
|
|
/* TextureMagFilter */
|
|
//NEAREST = 0x2600,
|
|
//LINEAR = 0x2601,
|
|
GL_NEAREST = NEAREST,
|
|
GL_LINEAR = LINEAR,
|
|
|
|
/* TextureMinFilter */
|
|
/* NEAREST */
|
|
/* LINEAR */
|
|
//NEAREST_MIPMAP_NEAREST = 0x2700,
|
|
//LINEAR_MIPMAP_NEAREST = 0x2701,
|
|
//NEAREST_MIPMAP_LINEAR = 0x2702,
|
|
//LINEAR_MIPMAP_LINEAR = 0x2703,
|
|
GL_NEAREST_MIPMAP_NEAREST = NEAREST_MIPMAP_NEAREST,
|
|
GL_LINEAR_MIPMAP_NEAREST = LINEAR_MIPMAP_NEAREST,
|
|
GL_NEAREST_MIPMAP_LINEAR = NEAREST_MIPMAP_LINEAR,
|
|
GL_LINEAR_MIPMAP_LINEAR = LINEAR_MIPMAP_LINEAR,
|
|
|
|
/* TextureParameterName */
|
|
//TEXTURE_MAG_FILTER = 0x2800,
|
|
//TEXTURE_MIN_FILTER = 0x2801,
|
|
//TEXTURE_WRAP_S = 0x2802,
|
|
//TEXTURE_WRAP_T = 0x2803,
|
|
GL_TEXTURE_MAG_FILTER = TEXTURE_MAG_FILTER,
|
|
GL_TEXTURE_MIN_FILTER = TEXTURE_MIN_FILTER,
|
|
GL_TEXTURE_WRAP_S = TEXTURE_WRAP_S,
|
|
GL_TEXTURE_WRAP_T = TEXTURE_WRAP_T,
|
|
|
|
/* TextureTarget */
|
|
//TEXTURE_2D = 0x0DE1,
|
|
//TEXTURE = 0x1702,
|
|
GL_TEXTURE_2D = TEXTURE_2D,
|
|
GL_TEXTURE = TEXTURE,
|
|
|
|
//TEXTURE_CUBE_MAP = 0x8513,
|
|
//TEXTURE_BINDING_CUBE_MAP = 0x8514,
|
|
//TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
|
|
//TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
|
|
//TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
|
|
//TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
|
|
//TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
|
|
//TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
|
|
//MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
|
|
GL_TEXTURE_CUBE_MAP = TEXTURE_CUBE_MAP,
|
|
GL_TEXTURE_BINDING_CUBE_MAP = TEXTURE_BINDING_CUBE_MAP,
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X = TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE = MAX_CUBE_MAP_TEXTURE_SIZE,
|
|
|
|
/* TextureUnit */
|
|
//TEXTURE0 = 0x84C0,
|
|
//TEXTURE1 = 0x84C1,
|
|
//TEXTURE2 = 0x84C2,
|
|
//TEXTURE3 = 0x84C3,
|
|
//TEXTURE4 = 0x84C4,
|
|
//TEXTURE5 = 0x84C5,
|
|
//TEXTURE6 = 0x84C6,
|
|
//TEXTURE7 = 0x84C7,
|
|
//TEXTURE8 = 0x84C8,
|
|
//TEXTURE9 = 0x84C9,
|
|
//TEXTURE10 = 0x84CA,
|
|
//TEXTURE11 = 0x84CB,
|
|
//TEXTURE12 = 0x84CC,
|
|
//TEXTURE13 = 0x84CD,
|
|
//TEXTURE14 = 0x84CE,
|
|
//TEXTURE15 = 0x84CF,
|
|
//TEXTURE16 = 0x84D0,
|
|
//TEXTURE17 = 0x84D1,
|
|
//TEXTURE18 = 0x84D2,
|
|
//TEXTURE19 = 0x84D3,
|
|
//TEXTURE20 = 0x84D4,
|
|
//TEXTURE21 = 0x84D5,
|
|
//TEXTURE22 = 0x84D6,
|
|
//TEXTURE23 = 0x84D7,
|
|
//TEXTURE24 = 0x84D8,
|
|
//TEXTURE25 = 0x84D9,
|
|
//TEXTURE26 = 0x84DA,
|
|
//TEXTURE27 = 0x84DB,
|
|
//TEXTURE28 = 0x84DC,
|
|
//TEXTURE29 = 0x84DD,
|
|
//TEXTURE30 = 0x84DE,
|
|
//TEXTURE31 = 0x84DF,
|
|
//ACTIVE_TEXTURE = 0x84E0,
|
|
GL_TEXTURE0 = TEXTURE0,
|
|
GL_TEXTURE1 = TEXTURE1,
|
|
GL_TEXTURE2 = TEXTURE2,
|
|
GL_TEXTURE3 = TEXTURE3,
|
|
GL_TEXTURE4 = TEXTURE4,
|
|
GL_TEXTURE5 = TEXTURE5,
|
|
GL_TEXTURE6 = TEXTURE6,
|
|
GL_TEXTURE7 = TEXTURE7,
|
|
GL_TEXTURE8 = TEXTURE8,
|
|
GL_TEXTURE9 = TEXTURE9,
|
|
GL_TEXTURE10 = TEXTURE10,
|
|
GL_TEXTURE11 = TEXTURE11,
|
|
GL_TEXTURE12 = TEXTURE12,
|
|
GL_TEXTURE13 = TEXTURE13,
|
|
GL_TEXTURE14 = TEXTURE14,
|
|
GL_TEXTURE15 = TEXTURE15,
|
|
GL_TEXTURE16 = TEXTURE16,
|
|
GL_TEXTURE17 = TEXTURE17,
|
|
GL_TEXTURE18 = TEXTURE18,
|
|
GL_TEXTURE19 = TEXTURE19,
|
|
GL_TEXTURE20 = TEXTURE20,
|
|
GL_TEXTURE21 = TEXTURE21,
|
|
GL_TEXTURE22 = TEXTURE22,
|
|
GL_TEXTURE23 = TEXTURE23,
|
|
GL_TEXTURE24 = TEXTURE24,
|
|
GL_TEXTURE25 = TEXTURE25,
|
|
GL_TEXTURE26 = TEXTURE26,
|
|
GL_TEXTURE27 = TEXTURE27,
|
|
GL_TEXTURE28 = TEXTURE28,
|
|
GL_TEXTURE29 = TEXTURE29,
|
|
GL_TEXTURE30 = TEXTURE30,
|
|
GL_TEXTURE31 = TEXTURE31,
|
|
GL_ACTIVE_TEXTURE = ACTIVE_TEXTURE,
|
|
|
|
/* TextureWrapMode */
|
|
//REPEAT = 0x2901,
|
|
//CLAMP_TO_EDGE = 0x812F,
|
|
//MIRRORED_REPEAT = 0x8370,
|
|
GL_REPEAT = REPEAT,
|
|
GL_CLAMP_TO_EDGE = CLAMP_TO_EDGE,
|
|
GL_MIRRORED_REPEAT = MIRRORED_REPEAT,
|
|
|
|
/* Uniform Types */
|
|
//FLOAT_VEC2 = 0x8B50,
|
|
//FLOAT_VEC3 = 0x8B51,
|
|
//FLOAT_VEC4 = 0x8B52,
|
|
//INT_VEC2 = 0x8B53,
|
|
//INT_VEC3 = 0x8B54,
|
|
//INT_VEC4 = 0x8B55,
|
|
//BOOL = 0x8B56,
|
|
//BOOL_VEC2 = 0x8B57,
|
|
//BOOL_VEC3 = 0x8B58,
|
|
//BOOL_VEC4 = 0x8B59,
|
|
//FLOAT_MAT2 = 0x8B5A,
|
|
//FLOAT_MAT3 = 0x8B5B,
|
|
//FLOAT_MAT4 = 0x8B5C,
|
|
//SAMPLER_2D = 0x8B5E,
|
|
//SAMPLER_CUBE = 0x8B60,
|
|
GL_FLOAT_VEC2 = FLOAT_VEC2,
|
|
GL_FLOAT_VEC3 = FLOAT_VEC3,
|
|
GL_FLOAT_VEC4 = FLOAT_VEC4,
|
|
GL_INT_VEC2 = INT_VEC2,
|
|
GL_INT_VEC3 = INT_VEC3,
|
|
GL_INT_VEC4 = INT_VEC4,
|
|
GL_BOOL = BOOL,
|
|
GL_BOOL_VEC2 = BOOL_VEC2,
|
|
GL_BOOL_VEC3 = BOOL_VEC3,
|
|
GL_BOOL_VEC4 = BOOL_VEC4,
|
|
GL_FLOAT_MAT2 = FLOAT_MAT2,
|
|
GL_FLOAT_MAT3 = FLOAT_MAT3,
|
|
GL_FLOAT_MAT4 = FLOAT_MAT4,
|
|
GL_SAMPLER_2D = SAMPLER_2D,
|
|
GL_SAMPLER_CUBE = SAMPLER_CUBE,
|
|
|
|
/* Vertex Arrays */
|
|
//VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
|
|
//VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
|
|
//VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
|
|
//VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
|
|
//VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
|
|
//VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
|
|
//VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
|
|
GL_VERTEX_ATTRIB_ARRAY_ENABLED = VERTEX_ATTRIB_ARRAY_ENABLED,
|
|
GL_VERTEX_ATTRIB_ARRAY_SIZE = VERTEX_ATTRIB_ARRAY_SIZE,
|
|
GL_VERTEX_ATTRIB_ARRAY_STRIDE = VERTEX_ATTRIB_ARRAY_STRIDE,
|
|
GL_VERTEX_ATTRIB_ARRAY_TYPE = VERTEX_ATTRIB_ARRAY_TYPE,
|
|
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = VERTEX_ATTRIB_ARRAY_NORMALIZED,
|
|
GL_VERTEX_ATTRIB_ARRAY_POINTER = VERTEX_ATTRIB_ARRAY_POINTER,
|
|
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
|
|
|
|
/* Shader Source */
|
|
//COMPILE_STATUS = 0x8B81,
|
|
//INFO_LOG_LENGTH = 0x8B84,
|
|
//SHADER_SOURCE_LENGTH = 0x8B88,
|
|
GL_COMPILE_STATUS = COMPILE_STATUS,
|
|
GL_INFO_LOG_LENGTH = INFO_LOG_LENGTH,
|
|
GL_SHADER_SOURCE_LENGTH = SHADER_SOURCE_LENGTH,
|
|
|
|
/* Shader Precision-Specified Types */
|
|
//LOW_FLOAT = 0x8DF0,
|
|
//MEDIUM_FLOAT = 0x8DF1,
|
|
//HIGH_FLOAT = 0x8DF2,
|
|
//LOW_INT = 0x8DF3,
|
|
//MEDIUM_INT = 0x8DF4,
|
|
//HIGH_INT = 0x8DF5,
|
|
GL_LOW_FLOAT = LOW_FLOAT,
|
|
GL_MEDIUM_FLOAT = MEDIUM_FLOAT,
|
|
GL_HIGH_FLOAT = HIGH_FLOAT,
|
|
GL_LOW_INT = LOW_INT,
|
|
GL_MEDIUM_INT = MEDIUM_INT,
|
|
GL_HIGH_INT = HIGH_INT,
|
|
|
|
/* Framebuffer Object. */
|
|
//FRAMEBUFFER = 0x8D40,
|
|
//RENDERBUFFER = 0x8D41,
|
|
GL_FRAMEBUFFER = FRAMEBUFFER,
|
|
GL_RENDERBUFFER = RENDERBUFFER,
|
|
|
|
//RGBA4 = 0x8056,
|
|
//RGB5_A1 = 0x8057,
|
|
//RGB565 = 0x8D62,
|
|
//DEPTH_COMPONENT16 = 0x81A5,
|
|
//STENCIL_INDEX = 0x1901,
|
|
//STENCIL_INDEX8 = 0x8D48,
|
|
//DEPTH_STENCIL = 0x84F9,
|
|
GL_RGBA4 = RGBA4,
|
|
GL_RGB5_A1 = RGB5_A1,
|
|
GL_RGB565 = RGB565,
|
|
GL_DEPTH_COMPONENT16 = DEPTH_COMPONENT16,
|
|
GL_STENCIL_INDEX = STENCIL_INDEX,
|
|
GL_STENCIL_INDEX8 = STENCIL_INDEX8,
|
|
GL_DEPTH_STENCIL = DEPTH_STENCIL,
|
|
|
|
//RENDERBUFFER_WIDTH = 0x8D42,
|
|
//RENDERBUFFER_HEIGHT = 0x8D43,
|
|
//RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
|
|
//RENDERBUFFER_RED_SIZE = 0x8D50,
|
|
//RENDERBUFFER_GREEN_SIZE = 0x8D51,
|
|
//RENDERBUFFER_BLUE_SIZE = 0x8D52,
|
|
//RENDERBUFFER_ALPHA_SIZE = 0x8D53,
|
|
//RENDERBUFFER_DEPTH_SIZE = 0x8D54,
|
|
//RENDERBUFFER_STENCIL_SIZE = 0x8D55,
|
|
GL_RENDERBUFFER_WIDTH = RENDERBUFFER_WIDTH,
|
|
GL_RENDERBUFFER_HEIGHT = RENDERBUFFER_HEIGHT,
|
|
GL_RENDERBUFFER_INTERNAL_FORMAT = RENDERBUFFER_INTERNAL_FORMAT,
|
|
GL_RENDERBUFFER_RED_SIZE = RENDERBUFFER_RED_SIZE,
|
|
GL_RENDERBUFFER_GREEN_SIZE = RENDERBUFFER_GREEN_SIZE,
|
|
GL_RENDERBUFFER_BLUE_SIZE = RENDERBUFFER_BLUE_SIZE,
|
|
GL_RENDERBUFFER_ALPHA_SIZE = RENDERBUFFER_ALPHA_SIZE,
|
|
GL_RENDERBUFFER_DEPTH_SIZE = RENDERBUFFER_DEPTH_SIZE,
|
|
GL_RENDERBUFFER_STENCIL_SIZE = RENDERBUFFER_STENCIL_SIZE,
|
|
|
|
//FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
|
|
//FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
|
|
//FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
|
|
//FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
|
|
|
|
//COLOR_ATTACHMENT0 = 0x8CE0,
|
|
//DEPTH_ATTACHMENT = 0x8D00,
|
|
//STENCIL_ATTACHMENT = 0x8D20,
|
|
//DEPTH_STENCIL_ATTACHMENT = 0x821A,
|
|
GL_COLOR_ATTACHMENT0 = COLOR_ATTACHMENT0,
|
|
GL_DEPTH_ATTACHMENT = DEPTH_ATTACHMENT,
|
|
GL_STENCIL_ATTACHMENT = STENCIL_ATTACHMENT,
|
|
GL_DEPTH_STENCIL_ATTACHMENT = DEPTH_STENCIL_ATTACHMENT,
|
|
|
|
//NONE = 0x0,
|
|
GL_NONE = NONE,
|
|
|
|
//FRAMEBUFFER_COMPLETE = 0x8CD5,
|
|
//FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
|
|
//FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
|
|
//FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9,
|
|
//FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
|
|
GL_FRAMEBUFFER_COMPLETE = FRAMEBUFFER_COMPLETE,
|
|
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
|
|
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
|
|
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = FRAMEBUFFER_INCOMPLETE_DIMENSIONS,
|
|
GL_FRAMEBUFFER_UNSUPPORTED = FRAMEBUFFER_UNSUPPORTED,
|
|
|
|
//FRAMEBUFFER_BINDING = 0x8CA6,
|
|
//RENDERBUFFER_BINDING = 0x8CA7,
|
|
//MAX_RENDERBUFFER_SIZE = 0x84E8,
|
|
GL_FRAMEBUFFER_BINDING = FRAMEBUFFER_BINDING,
|
|
GL_RENDERBUFFER_BINDING = RENDERBUFFER_BINDING,
|
|
GL_MAX_RENDERBUFFER_SIZE = MAX_RENDERBUFFER_SIZE,
|
|
|
|
//INVALID_FRAMEBUFFER_OPERATION = 0x0506,
|
|
GL_INVALID_FRAMEBUFFER_OPERATION = INVALID_FRAMEBUFFER_OPERATION,
|
|
|
|
/* WebGL-specific enums */
|
|
//UNPACK_FLIP_Y_WEBGL = 0x9240,
|
|
//UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241,
|
|
//CONTEXT_LOST_WEBGL = 0x9242,
|
|
//UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243,
|
|
//BROWSER_DEFAULT_WEBGL = 0x9244,
|
|
GL_UNPACK_FLIP_Y_WEBGL = UNPACK_FLIP_Y_WEBGL,
|
|
GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL = UNPACK_PREMULTIPLY_ALPHA_WEBGL,
|
|
GL_CONTEXT_LOST_WEBGL = CONTEXT_LOST_WEBGL,
|
|
GL_UNPACK_COLORSPACE_CONVERSION_WEBGL = UNPACK_COLORSPACE_CONVERSION_WEBGL,
|
|
GL_BROWSER_DEFAULT_WEBGL = BROWSER_DEFAULT_WEBGL,
|
|
|
|
};
|
|
|
|
|
|
// Operator overloading
|
|
|
|
// Set function(s)
|
|
|
|
// Get function(s)
|
|
|
|
// Other function(s)
|
|
|
|
/*! @name WebGL methods
|
|
* The WebGL methods are mostly 1-on-1 translated to the identical
|
|
* JavaScript call. You can use the WebGL methods in your resizeGL(),
|
|
* paintGL() and updateGL() specializations. Wt takes care that data,
|
|
* arguments, ... are transfered to the client side and that the equivalent
|
|
* JavaScript WebGL funtion is executed.
|
|
* @{
|
|
*/
|
|
|
|
|
|
/*! \brief GL function to activate an existing texture
|
|
*
|
|
* <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glActiveTexture.xml">
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|
* glActiveTexture() OpenGL ES manpage</a>
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|
*/
|
|
//void activeTexture(GLenum texture);
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|
inline void glActiveTexture(GLenum texture)
|
|
{
|
|
activeTexture(static_cast<WGLWidget::GLenum>(texture));
|
|
}
|
|
|
|
/*! \brief GL function to attach a shader to a program
|
|
*
|
|
* <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glAttachShader.xml">
|
|
* glAttachShader() OpenGL ES manpage</a>
|
|
*/
|
|
//void attachShader(Program program, Shader shader);
|
|
inline void glAttachShader(GLuint program, GLuint shader)
|
|
{
|
|
attachShader(static_cast<Program>(program), static_cast<Shader>(shader));
|
|
}
|
|
|
|
/*! \brief GL function to bind an attribute to a given location
|
|
*
|
|
* <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindAttribLocation.xml">
|
|
* glBindAttribLocation() OpenGL ES manpage</a>
|
|
*/
|
|
//void bindAttribLocation(Program program, unsigned index,
|
|
// const std::string &name);
|
|
inline void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
|
|
{
|
|
bindAttribLocation(static_cast<Program>(program), index, name);
|
|
}
|
|
|
|
/*! \brief GL function to bind a buffer to a target
|
|
*
|
|
* <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindBuffer.xml">
|
|
* glBindBuffer() OpenGL ES manpage</a>
|
|
*/
|
|
//void bindBuffer(GLenum target, Buffer buffer);
|
|
inline void glBindBuffer(GLenum target, GLuint buffer)
|
|
{
|
|
bindBuffer(static_cast<WGLWidget::GLenum>(target), static_cast<Buffer>(buffer));
|
|
}
|
|
|
|
|
|
/*! \brief GL function to bind a frame buffer to a target
|
|
*
|
|
* <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindFramebuffer.xml">
|
|
* glBindFramebuffer() OpenGL ES manpage</a>
|
|
*/
|
|
//void bindFramebuffer(GLenum target, Framebuffer framebuffer);
|
|
inline void glBindFramebuffer(GLenum target, GLuint framebuffer)
|
|
{
|
|
bindFramebuffer(static_cast<WGLWidget::GLenum>(target), static_cast<Framebuffer>(framebuffer));
|
|
}
|
|
|
|
|
|
/*! \brief GL function to bind a render buffer to a target
|
|
*
|
|
* <a href="http://www.khronos.org/opengles/sdk/2.0/docs/man/xhtml/glBindRenderbuffer.xml">
|
|
* glBindRenderbuffer() OpenGL ES manpage</a>
|
|
*/
|
|
//void bindRenderbuffer(GLenum target, Renderbuffer renderbuffer);
|
|
inline void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
|
|
{
|
|
bindRenderbuffer(static_cast<WGLWidget::GLenum>(target), static_cast<Renderbuffer>(renderbuffer));
|
|
}
|
|
|
|
/*
|
|
|
|
TODO: Map remaining WebGL functions
|
|
|
|
*/
|
|
};
|
|
|
|
#undef WT_WGL_TEMPLATE
|
|
} // namespace Wt
|
|
|
|
#endif
|
|
|