http://redmine.emweb.be/http://redmine.emweb.be/favicon.ico?16934085252021-07-06T15:18:58ZRedmineWt - Support #8718: About Wt.WT.updateDelayhttp://redmine.emweb.be/issues/8718?journal_id=322952021-07-06T15:18:58ZKorneel Dumonkorneel@emweb.be
<ul></ul><p>I think the idea is to batch these fast paced events like <code>mouseOver</code>, so that you don't get a massive amount of separate requests to the server. I never really noticed that the paintbrush was particularly slow.</p>
<p>We have a few components (eg. 3d charts) in Wt that require low latency and in that case, we implement the functionality in javascript.</p>
Wt - Support #8718: About Wt.WT.updateDelayhttp://redmine.emweb.be/issues/8718?journal_id=523072023-04-07T00:32:33ZApivan Tuntakurn
<ul></ul><p>Thank you for your response! While I don't think that Wt is slow in general, I have noticed that when deployed on a local network or through WebView, setting Wt.WT.updateDelay to 51 results in a maximum of 20fps. However, by lowering this value, I was able to achieve higher fps rates than my monitor can display. I suggest that this feature be documented or made configurable, so that users are aware of its impact. When benchmarking Wt against other frameworks, it's important to take this into consideration.</p>